[Author]
Name=Pixelthief
Site=Www.create-games.com
Game=Freeware

~~~~~GRIDS FOLDER~~~~~
Legendarium
//Contains LORE data for tooltips
Levels
//Contains permanent static default levels, imported when new game is generated
Music
//Contains all the music used in the game
Runtime
//Contains the currently active level files, being operated on by the game
Save Slot X
//Contains saved level files, copy/pasted from the runtime folder
Templates
//Contains blank 40x40 grids of a single tile used for random dungeon generation


~~~~~INDEX.INI~~~~~
//This file is used to control the level loading/saving. This file is static
//Data takes the following format:

[Index]
//This group lists all the file names of the .INI files, arbitrarily ordered
//The game will iterate through all of these when saving/loading
Number=X
//This is the number of randomly generated levels that are created at "New Game"
Total=Y
//This is the number of levels, used to iterate through the list
1=Data
2=NPCText
//These two files are loaded with the levels
3=Town
//Level .INI file names

[LevelX]
//X is the iterative loop, in comparison with X
Name="Cave"
//The name for the generated file
Back Tile=13
//The tile type to use as the filler for background of the new level
//Instead of filling in the blank spaces with a single tile type, it loads
//an already generated 40x40 grid from "Templates" of a single tile type
//then writes over it with the path
Path Tile=3
//This is the tile type (walkable) used to generate the path
Path Actions=125
//The total number of lines the path is created from
Path Action Length=5
//The "Maximum" length of each line [actual length = minimum + random(maximum)]
Node Offset=10
//Every X amount of lines, we create a node there, which will start a new branching line
Node Actions=10
//The amount of lines to create the node branch from
Node Action Length=2
//The "Maximum" length of each line of the node
Chests=4
//Amount of treasure chests to randomly place
Monster1=10
//Monster type of Monster1
NMonster1=10
//Amount of Monster1's to generate
Music=3
//Which music file to play
Treasure=5
//The treasure class (1 to 10) of the level
Base Path Length=1
//Minimum length of tree-lines
Base Node Length=1
//Minimum length of branch lines
Lights="Off"
//Boolean- off means you need a lantern, on means its all visible
Entrance="Town"
//Where the entrance tile leads
Exit="River of Blood 1"
//Where the exit tile leads