[spiken]
name="Spike (Up)"
sprite="spiken"
offx=0
offy=0
desc="Instantly kills the player (and certain enemies) when touched"

[spikes]
name="Spike (Down)"
offx=0
offy=0
sprite="spikes"
desc="Instantly kills the player (and certain enemies) when touched"

[spikel]
name="Spike (Left)"
offx=0
offy=0
sprite="spikel"
desc="Instantly kills the player (and certain enemies) when touched"

[spiker]
name="Spike (Right)"
offx=0
offy=0
sprite="spiker"
desc="Instantly kills the player (and certain enemies) when touched"

[door]
name="Door"
offx=0
offy=0
sprite="door"
arg1="New level name"
arg2="New X, New Y"
desc="Transports the player to another level. If New X and New Y are not set, the player will spawn at the 'start' entity."

[bubble]
name="Bubble"
offx=0
offy=0
sprite="bubble"
desc="Bounces the player upwards."

[missileblock]
name="Missile Block"
offx=0
offy=0
sprite="missileblock"
desc="A block that can be destroyed by a missile."

[missleblock]
name="Missile Block (Typo)"
offx=0
offy=0
sprite="missileblock"
desc="A block that can be destroyed by a missile."

[breakable]
name="Breakable"
offx=0
offy=0
sprite="breakable"
desc="A block that can be destroyed."

[wallcrab]
name="Wallcrab"
offx=-8
offy=-16
sprite="wallcrab"
desc="Climbs around walls."


[oil]
name="Crude Oil"
offx=-8
offy=-16
sprite="oil"
desc="Jumps towards the player."


[hammerhead]
name="Hammer Head"
offx=0
offy=0
sprite="hammerhead"
desc="Falls on the player if the player is too close."

[cam_ud]
name="Camera (Up / Down)"
offx=0
offy=0
sprite="cam_ud"
desc="Locks the horizontal camera movement."

[cam_lr]
name="Camera (Left / Right)"
offx=0
offy=0
sprite="cam_lr"
desc="Locks the vertical camera movement."

[cam_lock]
name="Camera (Lock)"
offx=0
offy=0
sprite="cam_lock"
desc="Locks all camera movement."

[cam_l]
name="Camera (Left Boundary)"
offx=0
offy=0
sprite="cam_l"
desc="Creates a left boundary for the camera movement."

[cam_r]
name="Camera (Right Boundary)"
offx=0
offy=0
sprite="cam_r"
desc="Creates a right boundary for the camera movement."

[cam_u]
name="Camera (Top Boundary)"
offx=0
offy=0
sprite="cam_u"
desc="Creates a top boundary for the camera movement."

[cam_d]
name="Camera (Bottom Boundary)"
offx=0
offy=0
sprite="cam_d"
desc="Creates a bottom boundary for the camera movement."

[npc]
name="NPC (Non-Player Character)"
arg1="NPC file name"
arg2="Optional: Alternate Entity Name, Alternate Script Filename"
sprite="npc"
desc="Non-Player Characters that can be spoken to, or can trigger scripts when used."

[parallax]
name="Parallax Sky"
arg1="Choose one: oversky, cavesky, undersky, minesky, redfactory, ucsky"
sprite="parallax"
desc="Selects the parallax background."

[decal]
name="Decoration Decal"
arg1="BMP Filename (excluding extension)"
sprite="decal"
desc="Creates a backdrop object from a bitmap."

[trigger]
name="Script Trigger Block"
arg1="Filename of script to Trigger"
sprite="trigger"
desc="Runs a script when the player is touching the trigger."

[autorun]
name="Automatically Run Script"
arg1="Filename of script to Trigger"
sprite="autorun"
desc="Runs a script on the start of the level."

[start]
name="Player Start"
sprite="ip"
offx=-8
offy=-16
desc="The player's position when a level is loaded without a specified X, Y."

[sign]
name="Sign"
sprite="sign"
arg1="Script Filename"
arg2="Optional: Sign Style"
desc="A sign that can be read."

[snakespitter]
name="Snake Spitter"
sprite="snakespitter"
offy=-16
arg1="1 - Look Left/0 - Look Right"
desc="Spits out three fireballs and then takes cover."

[skullmonkey]
name="Skullmonkey"
sprite="skullmonkey"
offy=-16
offx=-8
desc="Runs towards the player."

[skullato]
name="Skullato"
sprite="skullato"
offy=-16
offx=-8
desc="Runs towards the player, spitting bolts of electricity."

[jelato]
name="Jelato"
sprite="jelato"
offy=-8
offx=-8
desc="Moves in a circle, spitting bolts of electricity."

[raidish]
name="Raidish"
sprite="raidish"
offy=-16
offx=-24
desc="Falls on the player if the player is too close, and explodes."

[rhino]
name="Sir Rhino"
sprite="rhino"
offx=-16
offy=-48
desc="Runs towards the player."

[dragon]
name="Dragon"
sprite="dragon"
offx=-8
offy=-16
desc="Runs and leaps towards the player."

[shroot]
name="Shroot"
sprite="Shroot"
offx=0
offy=-16
desc="Shoots seeds that parachute downwards."

[healthup]
name="Slice of Life Toast"
sprite="healthup"
arg1="Lifetoast ID Number"
offx=0
offy=0
desc="Increases the player's maximum health by 2."

[save]
name="Spiral Notebook"
sprite="save"
offx=0
offy=0
desc="Allows the player to save."

[heal]
name="Invincible Burger"
sprite="heal"
offx=0
offy=0
desc="Allows the user to heal and fill their missiles."