[Author]
Name=Pixelthief
Site=Www.create-games.com
Game=Freeware


~~~~~LEVELS~~~~~
//These are the static levels imported into every "New Game"
//They include the default of every level, and default data for a new character
//as well as the NPCText.INI that controls NPC interactions.
//These are iterated through via the INDEX.INI, and imported into the new folder.
//They are not used at any other time in the game. Altering any of these files may
//make the game impossible to beat, and will prevent you from making proper new games

~~~~~DATA.INI~~~~~
//This is the statistics of your character that is saved when saving a game
//The default file simply points to the slot number:
[Slot]
Number=1
//The rest is saved when a new game is first "Saved":
[Stats]
Level=X
//Character Level
Experience=X
//Experience points
Silvers=X
//Your total silvers
Lantern=X
//What quality lantern you have- 0=none, 1=normal, 2=magic
Name="Character Name"
//Your name
Quest=X
//Total number of treasure chests you have opened, used for the %
X=X
//X position to place char when loading
Y=Y
//Y position to place char when loading
HP=X
//Your current HP
Mana=X
//Your curent Mana
Area="Level"
//Which current level to load from
//This part controls your inventory:
[Items]
WeaponA=A
WeaponB=B
WeaponC=C
//The a/b/c values of the item equipped, repeated for armor/shield
Item0A=X
Item0B=X
Item0C=X
//The a/b/c values of the items in your inventory. Repeated for 1 through 11 & A/b/c
//This part controls how many spells you know:
[Spells]
Book1=X
Book2=X
Book3=X
Book4=X
Book5=X
//Value of 0-4 for each book, you know that many spells from it
[Loader]
Monsters=X
//How many monsters to load
Items=X
//How many items to load
NPCs=X
//How many NPCs to load
Summons=X
//How many summons to load
[MonsterX]
//Stats for the saved monster #X
X=X
Y=Y
//Position
A=A
B=B
C=C
//A,b,c values
Flag17=0
Flag20=0
Flag21=0
Flag22=0
Flag23=0
Flag24=0
//Permanent flag values
//17= isVisible?
//20= isRandomAI? (defaults to melee)
//21= isMeleeAI?
//22= isRangedAI?
//23= isStationaryAI? (defaults to melee)
//24= isUnknockbackable?
//25= Used only during runtime, controls boss aspects.