Readme Version 1.0

Zi-Xiao Liang Presents
SUPER HAMSTER AIR COMBAT v1.0 (c) 2006

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CONTENTS
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1. Legal Notice

2. Gameplay
   a) Weapons
   b) Enemies

3. Controls
   a) Movement
   b) Fire

4. Bugs

5. Credits

6. Contact


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1. LEGAL NOTICE
---------------
   SUPER HAMSTER AIR COMBAT and all related intelectual property
   belongs to Zi-Xiao Liang.

   You use this software at your own risk and Zi-Xiao Liang is
   not responsible for any damage as a result of direct or
   indirect use of this software.

   You may distribute the game freely given that you do not
   under any circumstance alter the contents of this compressed
   package.

   You may not exploit this software directly or indirectly to
   generate revenue of any kind without my expressed written and
   signed premission to do so.

   If you post this game on your website please include a link
   back to my site.


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2. GAMEPLAY
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   Given that SUPER HAMSTER AIR COMBAT was made in only 2 days,
   it's a very simple game; shoot everything that moves and
   avoid being shot yourself.


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   a) Weapons
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      There are three weapons at your disposal in SUPER
      HAMSTER AIR COMBAT.  The Vulcan, the Plasma gun, and the
      Rockets.  Each weapon has two firing modes and a limited
      amount of ammo that replenishes over time.

      VULCAN
         Primary Fire ....... MACHINE GUN
                              - shoots a steady stream of
                                bullets
         Secondary Fire ..... SHOTGUN
                              - burst of bullets with a
                                large spread

      PLASMA
         Primary Fire ....... SHIELD
                              - Surrounds you in a growing
                                field of plasma
                              - absorbs some enemy bullets
         Secondary Fire ..... DEATH RAY
                              - Instantaneous stream of
                                energy that inflicts rapid
                                damage

      ROCKETS
         Primary Fire ....... SINGLE ROCKET
                              - A rocket that follows your
                                aiming cursor
         Secondary Fire ..... ROCKET BARRAGE
                              - A barrage of rockets that
                                follow your aiming cursor


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   b) Enemies
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      Evil hamsters know no mercy!  These baddies are tough
      and relentless.  Know their in's and out's before taking
      then on!

      TANK
      The tank is the backbone of any evil hamster army.  Tough
      as a nail, this baddie can shrug off a world of hurt.
      A handful of these guys on the ground can fill the sky with
      blazing tank bullets.  Take em out quick!

      GYRO-HAMSTER
      Evil flying hamsters!  What could be more dangerous?
      Although Gyro Hamsters are fairly weak, they drop bombs that
      explode into many fragments.  Destroy their bombs before
      they explode or you'll be doding bullets like raindrops.
      Bombs cannot be absorbed by your shield.


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3. CONTROLS
-----------
   SUPER HAMSTER AIR COMBAT uses a combination of keyboard and mouse
   interfaces to provide maximum control over the intense action.
   Below are the controls for this game:

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   a) Movement
   -----------
      W .......... Thrust up
      S .......... Thrust down
      A .......... Thrust left
      D .......... Thrust right

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   b) Fire
   -------
      Q .......... Toggle PLASMA on/off
      E .......... Toggle ROCKETS on/off
      Mouse ...... Move aim cursor
      L Click .... Primary fire
      R Click .... Secondary fire


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4. BUGS
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 - When there are too many objects on the screen, the game crashes
   or freezes
 - When the game has been running for to long (over 2 hours), it
   tends to develop strange problems


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5. CREDITS
----------
Zi-Xiao Liang - Everything


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6. CONTACT
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If you have any comments or questions about the game, please contact me at:

zixiaoliang@gmail.com