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          ABSTRACTICAł - Over 400 puzzles!

                  BUILD200307

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Abstracticał made and published by MJK Games 2007.

Copyright MJK Games 2006-2007. All rights reserved.




1 Abstracticał license
------------------------------

Abstracticał is a shareware game meaning that you
are allowed to play and distribute its trial 
version for as long as you like (no time limit).

However, you can not change or edit anything inc-
luded in the original package and you can not sell
the game or some other product where the game is
included. This is illegal if you don't have a writ-
ten permission to do so from MJK Games.

If you want to have the full game with more content
and features, please register the game online.

Distributing the registration usernames and pass-
words is strictly prohibited and monitored. Full
version can be used only with personal registra-
tion usernames and passwords.



2 Abstractica game concept
------------------------------

Abstracticał is a unique type of a puzzle/riddle
game that contains simple yet addictive gameplay
and lots of challenges.

Your goal is to solve hundreds of puzzles which 
may include code-decrypting, image recognition 
tasks, riddles, epigrams, pattern concluding, 
mathematical equations, information searching and 
audivisual puzzles.

You do this by writing down your answer into the 
answer box. For each level, you can view a tip 
and an extra tip, but there are only limited 
number of those so be careful. It's also 
possible to skip a level when needed.

The answers can be numbers, letters, symbols and
they can be anything from 0 to 150 characters long.
They can be clicks or movements, editing, 
adjusting or pretty much anything you can think 
of. There are usually multiple correct answers to 
each level,but its often needed to try out dozens 
of different possibilities and variations in order 
to solve a task.

Notice how not all the levels have the most 
logical solution. Instead, some of the levels may
be highly illogical and require new kind of app-
roaches from the player.



3 Game actions and terms
------------------------------

First you must choose a Journey. Journeys are col-
lections of puzzles and each of them contains
100-110 levels.

THE BEGINNING - the opening Journey, maybe the 
easiest, but with some very difficult problems.

THE MAZE - about the same level as The Beginning,
but has different kind of puzzles.

BRAINSTORM RISING - it starts to become REALLY
interesting, when you approach the 300th level.

ABSTRACTICA! - the final journey is the ultimate
test of cleverness and patience.


After completing 'The Beginning' you will be nomi-
nated as 'Apprentice', entitled for a Hall of Fame
position at www.mjkgames.com.

The players who have finished all the Journeys
and amazingly all the 400+ levels, are proud to
have a rank of 'Master' - the very best 
Abstractica players worldwide.


The playing itself is very simple and easy:

GUESS-button: press this to enter your answer
ENTER-button: press this to enter your answer
TIPS-button: press this to receive a tip
EXTRATIPS-button: press to receive an extratip
SKIP-button: press this to skip a level

Skips can't be used in the last three levels in
each Journey.

Red arrow on timeline: press this to go back to
a skipped level

Green arrow on timeline: press this to return
to the furthest level

CTRL+R restarts a level

Additionally, in 'Options' you can change
some graphics and audio settings and the
active player account (enabling multiple
save slots)



4 Version history
------------------------------

20.03.2007: minor update
_ one adjustment and one bug fix

19.03.2007: minor update
- build 190307 fixes one bug

18.03.2007: Abstracticał released with
-410 (+9) levels
-4 Journeys: 'The Beginning', 'The Maze',
'Brainstorm Rising' and 'Abstractica!'
-Extratips-feature, in total of 800 tips
-Timeline-feature, possibility to go back
to skipped levels
-One hidden mini-Journey and 3 secret 
extra levels
-Multiple new level types
-3 minigames to earn more tips
-Possibility to use enter to answer

05.01.2007: The development of Abstracticał
started

14.10.2006: minor update
- 5 bug-fixes

08.10.2006: Abstractica˛ released with
-250 levels
-tips-feature
-skips-feature

01.10.2006: Beta version released
and the test period started
-the first publicly released version of A˛

16.09.2006: Development of the second version
started by Reactor Products and MJK Games

12.09.2006: Abstractica released with
-48 levels

28.08.2006: Development of Abstractica
started by Reactor Products



5 Registration information
------------------------------

By registering Abstracticał you will get multiple
benefits. Full version has:

+ 300 levels more!
+ extra-tips for each level
+ three new amazing Journeys: 'The Maze', 'Brainstorm
  Rising' and 'Abstractica!'
+ two new minigames
+ better forum support
+ better access to secret hidden stuff
+ Master possibility for every player
+ possible levelpacks & updates in the future FOR FREE!

Registration costs ca. EUR 7, USD 9. Check the
current prices at www.mjkgames.com.

Purchasing the game is easy and fast. You can do
this through our secure web shop at mjkgames.com.

After you have payed the registration fee, you
will soon receive your personal usernames and 
passwords that can unlock the full version. So,
no additional downloads whatsoever are needed.

Check the current registration options in
detail at www.mjkgames.com.



6 FAQ & Troubleshooting
------------------------------

Q: "How many levels there are in the journeys?"

A: 'The Beginning' has 110 levels, 'The Maze' 100,
'Brainstorm Rising' 100 and 'Abstractica!' 100 as 
well.



Q: "Are the levels coming harder and harder all
the time?"

A: Not exactly. Even among the very last levels,
in 350-380, there are some very easy pieces. And
on the other hand, already in the first levels,
around 30-60, there are some really difficult ones
to solve, so it's not any linear progression what
comes to the difficulty. However, by average, 
they will get harder when the game goes on. This 
means that 'The Maze' is slightly more difficult 
than 'The Beginning', and 'Abstractica!' should be 
the toughest one. Saying that, you still need to 
remember that every player handles the levels
subjectively, and to some 'The Maze' can even be
easier than 'The Beginning'.



Q: "Are the levels more difficult than in earlier
versions of Abstractica?"

A: The most important difference to the earlier
versions is the level quality which has risen a
lot. This makes it more enjoyable to solve the
levels, even if they would be difficult. In
general, Ał is not that much harder - it's just
much more extensive which naturally also brings
challenge with it.



Q: "I simply can't solve a level! I have been on
one level for 10 minutes already!"

A: First of all, 10 minutes is nothing in
Abstracticał. Many players are stuck on some
level for more than hour, perhaps all day long,
before they manage to solve it. It will take a lot
of patience and time, tens or even hundreds of
tries and guesses. Lots of information research
over the net, use of calculator, talking to
friends and family, visiting the Ał forum and so
on! Check the tutorial-mode from the game to
make sure you are familiar with all the basic
concepts of the game.



Q: "I have finished 'The Beginning', but the
game won't let me start on 'The Maze'!?"

A: "You must purchase the game online and get
the full version. Then you can play 'The Maze'
as well.



Q: "I can't select a single level!"

A: "This is possible only when you've completed
the Journey. E.g. after you have finished 'The
Beginning', you're able to go back to every
single level from the menu list.



Q: "Are there any secret levels?"

A: Surely there are. Three secret extra-levels are
never-seen-before stuff and can be accessed in
different parts of the game; one of them starts
from the main menu screen.

Additionally, there is one secret mini-journey
called 'Dumped lvls' in the game.



Q: "Can you access these from the trial version?"

A: Well, yes you can. But it's really hard in some
cases (like Dumped lvls). In full version, there
are some important hints here and there that will
help you to find these hidden stuff. Without these
tips it's sometimes nearly impossible. Full version
owners may want to keep an eye on "did you know"
messages for instance...and visit some places where
trial version users can't reach...



Q: "I can't see anything in a level when I paint
the white background"

A: Make sure you use a correct tool to paint. Some
painting settings may replace many color shades at
once. You need to paint just 1-5 RGB-value at once.

It's also possible that you have too few screen
colors in use. Go to your Windows control panel and
set the colors to 16 million (16/32 bit).



Q: "Some texts are full of weird symbols and signs"

A: Two possibilities: either the level uses inten-
tionally symbols or signs (like Wingdings font) or
then you are missing some important basic font used
in Windows (like Monotype sorts, Verdana, Wingdings,
Arial, Arial Narrow, Times New Roman, Comic Sans,
Arial Black and so on).



Q: "I've set the game to full screen mode, but all
I see is a white/black screen now. It doesn't even
help if I restart, so I can't change it back."

A: "Some display cards/monitors/screen resolutions
don't like Abstracticał's height/weight-relation
which might result in problems like these.
Solution is to go and edit data.ini (don't change
anything else in it!) -> options -> fullscreen ->
change the number '1' to '0' and save the file.
Then, when you next time launch the game, it will
start in a windowed mode. 


For more questions & answers, check the Ał forum
and Ał sites at www.mjkgames.com



7 Credits & Contact
------------------------------

Abstracticał is made and published by MJK Games 2007.

Game concept - Arvi aka 'Hempuli'
Programming - Arvi & Mikko aka 'MJK'
Level design - Mikko & Arvi
Musics - Olivier aka 'Okeanos'
Graphical layout - Mikko

Contact MJK Games at feedback@mjkgames.com or
www.mjkgames.com / koti.mbnet.fi/mjkgames
Contact Arvi at arvitei@hotmail.com
Contact Olivier at okeanos.music@gmail.com

We'd like to thank

'Yibbon' for level ideas
Vlada Stanojevic for level ideas
'Nags Head Rupert' for level ideas
Aik Mun Lee for level ideas
'Tenppis' for photography

and 

All of our players worldwide for supporting our
work. Enjoy the game & have fun!