STORY That little cyborg bastard Phil has finally finally been offed, and Santa has reclaimed his rightful place at the North Pole. Things are running pretty smoothly again, but the guy has a lot of down time since he only works once a year. So to relax, Santa's favourite activities are competetive Tetris, snow golf, and scaling the EVIL CURSED TOWERS constructed during Phil's breif reign for some reason.
HOW TO PLAY
Arrow Keys - Change direction, Move, Push things.
Shift/Space - Use powers.
-/+ - Change music.
R - Restart floor.
ESC - Return to title screen.
The goal of the game is to lift the curse on a tower by touching the magic barber pole thing on the top floor. To do this, Santa must first complete the puzzles on each floor to collect all the cookies, then reach the exit stairwell.
IMPORTANT THINGS
Magic Cookie. Santa needs all of these things to have enough xmas magic to destroy the red reindeer statues.
Red Cookie. An even more magic cookie, that grants Santa the power to encase enemies in pushable gift boxes for ten seconds.
Blue Cookie. Grants Santa the power of teleportation, which allows him to jump over water or lava until he hits something.
Green Cookie. Special non-lethal Xmas explosives that only seem to hurt crates and gift boxes.
Reindeer Statue. The red versions of these will block your path until they are destroyed by collecting all the cookies. One of them always hides the stairs.
Lava/Water. Both are lethal. You can create temporary bridges by dropping boxes in lava, and sometimes patches of ice do the same thing for water.
Bricks/Trees. Both are obstacles, but enemies can shoot through trees, so watch out.
Check out the level editor for more detailed information on all of the level elements.
LEVEL EDITOR
The level editor makes creating amazing floors in minutes easy and fun! Tell your friends!
To make a new tower, create a new folder in the 'Towers' folder and copy tower.ini into it from one of the other level directories. You can edit the ini to contain the name of your tower, the description, a credits line, and the number of floors. Pretty basic.
Then, when you make a floor in the editor you can save it there. Give it a name equivalent to the floor number: so the first floor should be called 1.arr, the second 2.arr, and the fifth 5.arr.
All fairly simple. If you need an example, just check out the existing towers.
When you make your fantastic towers, you can send them to me at phenex@gmail.com and I'll put them all in a package eventually.
G. Forrester 2006
http://www.cruel-angels.com/Radix/
Phenex@Gmail.com