[ project ] [ map editor ] [ tile editor ] [ spherescript ] [ F.A.Q. ]

Tile editor

The tile editor is a part of sde that lets you make your own game world graphics.
It makes tiles and a tile is then simply arranged on a map to make a world.

alpha

Alpha means not see through. So shadows may be 25% alpha (25% not see through) and clouds maybe 100% alpha (100% not see through) in the middle 50% alpha (50% not see through) on the outer edges.
Sphere supports 255 levels of alpha, 100% being 255 and 0% being 0. So that clouds could range from 100% to 50%.
fill
Fill the current tile with the selected color.
fill alpha
Fill the current tile with the selected alpha level.
copy
Copy the contents of the tile.
paste
Paste the copy of the tile into the tile space.
undo
Un does the changes to the current tile and reverts to saved version but this option is lost if you change the tile.
rotate CW
Rotate the tile clockwize.
rotate CCW
Rotate the tile counter clockwize.
flip horz
Flips the current tile horizontally.
flip vert
Flips the current tile vertically.
tile properties
reflective
To make a tile reflect it needs to have alpha levels attached, 100% alpha would mean not reflective, 0% alpha would mean really reflective.
animation
To set up an animation you have to select the next animation in the sequence. To make a continous animation you have to loop it back to the orginal tile.
insert tiles
Insert an amount of tiles, into the tileset.
append tiles
Add tiles to the tileset.
replace with .i32
Replace the tileset with an i32 image.
insert .i32
Insert an i32 image into the tileset.
append .i32
Add an i32 image to the tileset.
other notes
Right clicking on the tile area will select the color you click on.
Scrollbar along the bottom of the tileset editor is for viewing other tiles in the tileset.