Tile editor
alpha
Alpha means not see through. So shadows may be 25% alpha (25% not see through) and clouds maybe 100% alpha (100% not see through) in the middle 50% alpha (50% not see through) on the outer edges.Sphere supports 255 levels of alpha, 100% being 255 and 0% being 0. So that clouds could range from 100% to 50%.
Fill the current tile with the selected color.
Fill the current tile with the selected alpha level.
Copy the contents of the tile.
Paste the copy of the tile into the tile space.
Un does the changes to the current tile and reverts to saved version but this option is lost if you change the tile.
Rotate the tile clockwize.
Rotate the tile counter clockwize.
Flips the current tile horizontally.
Flips the current tile vertically.
reflectiveTo make a tile reflect it needs to have alpha levels attached, 100% alpha would mean not reflective, 0% alpha would mean really reflective.animationTo set up an animation you have to select the next animation in the sequence. To make a continous animation you have to loop it back to the orginal tile.
Insert an amount of tiles, into the tileset.
Add tiles to the tileset.
Replace the tileset with an i32 image.
Insert an i32 image into the tileset.
Add an i32 image to the tileset.
Right clicking on the tile area will select the color you click on.Scrollbar along the bottom of the tileset editor is for viewing other tiles in the tileset.